Previs Supervisor

Nvizage is seeking experienced previs supervisors who have a proven track record working on tent-pole film productions. A Previs Supervisor  has overall responsibility for the management of the previs team and is the direct point of contact with Directors, VFX supervisors, Production Designers and other HODs on film productions. Nvizage have an extensive history of working on some of the world's largest film productions and quality projects; this is an exciting role with rewarding opportunities. The Previs Supervisor will be working with a team of highly skilled and creative individuals who enjoy their craft and are proud of their work.

Key responsibilities include interpreting the clients’ briefs and delegating the creative tasks to the previs team members to implement the director’s vision.  The role entails managing the pace of the previs team work rate to ensure delivery of cinematic action sequences quickly and efficiently, whilst exercising quality control and meeting designated deadlines.

Successful candidates will be excellent communicators with expert layout, animation and digital cinematography skills and possess a thorough understanding of the filmmaking process, to create original and entertaining content.

Job Description:

• Liaising with HODs including Directors, Production Designers, Art Directors,  Cinematographers and VFX supervisors.
• Daily management of the previs team, including asset builders, previs animators, previs editor.
• Previs pipeline setup, configured to client specifications
• Management and implementation of proprietary tools
• Task delegation for the whole previs team
• Manage an assembly edit of all previs sequences in progress and QC the work
• Manage and direct the technical, artistic, and production personnel
• Collaborate on the bidding and negotiation processes
• Run daily reviews with previs artists, to critique work and manage sequence continuity
• Interactive sessions with the VFX supervisor or Director to block out staging and camera angles.
• Present work in progress to the production as requested
• Manage the  delivery of previs 3D scene files for post–production VFX vendors.
• Techviz management – technical drawings and the creation of diagrammatic animations


• 5+ years production experience.  Feature film experience is preferred.
• Applicants must be EU based.
• Prior experience as previs animator or shot creator essential.
• Expert knowledge of Autodesk Maya.
• Expert digital cinematic skills, including: shot creation, layout, directing realistic camera motion, colour, composition, depth of field, motion blur, screen direction and storytelling.
• Good knowledge of real-world film cameras, lenses and camera rigs.
• Core Editing skills with Premiere/Avid/Final Cut Pro.
• A strong creative eye, for quality control of all aspects of previs production.
• Good understanding of motion capture techniques including the use of virtual camera systems.
• Full understanding of Techviz requirements, camera statistics and shot setups.
• Understanding of virtual production techniques and virtual cinematography.
• Onset previs experience, including knowledge of encoded camera rigs, motion capture, simul-cam techniques for tracking cameras and providing augmented reality/live digital set extensions/previs animations.
• Excellent communication skills, the ability to work under pressure and react to the fluctuating demands of film productions in a fast paced environment.
• Team leadership qualities.
• Adaptable and flexible and accepting of changes.


• Autodesk Maya
• Autodesk Motion Builder
• Photoshop
• Adobe After Effects
• Adobe Premiere
• Avid Media Composer
• Final Cut Pro

Please send your CV to specifying Previs Supervisor within the subject line.

On-line showreels and links to websites are welcome.  Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

3D Generalist

3D Generalists work with Previs Supervisors and Art Directors to create all the necessary CG Assets for exciting and inspiring previs content, including but not limited to humans, vehicles, creatures, environments and props. Key skills involve understanding and interpreting art department plans, conceptual illustrations, sourcing visuals from the web and translating digital files from other software packages such as Solidworks and Google sketch-up. Models need to be built specifically for previs and virtual production requirements, and optimised for near real-time performance as possible. Basic knowledge of efficient lighting and shading techniques are all important skills.


Job Description:

•  Creating all required digital assets, suitable for real time performance, especially optimised bi-ped characters
•  Topoligising models for clean and efficient production
•  Exchanging geometry files between software packages using file formts such as DXF, Sketchup, obj, &c.
•  Decimation and optimisation of assets from high resolution models such as lidar, Z-brush
•  Creating the appropriate geometry LOD for the asset in context of it’s usage with low polygon modelling
•  Efficient creation of UV coordinates and UV spaces
•  Texture creation for assets at high resolution
•  Creating baked occlusion light techniques to enhance textures
•  Effcient use and propogation of textures at varying levels of pixel resolution for the asset in context
•  Creating model turntables, displaying good topology and shading
•  Creation of lighting rigs, appropriate for previs and virtual production usage


•  3+ years production experience.  Feature film experience is preferred. Must be happy to work at one of the major UK Film Studios.
•  Knowledge in the following software packages: Maya
•  A strong creative eye, for building hi-quality photorealistic assets
•  Team orientated and able to take direction from Supervisor
•  Adaptable and flexible and accepting of changes



•  Comprehensive knowledge of Maya, and Maya's Viewport 2.0
•  Comprehensive knowledge of Z-brush
•  Expert knowledge of Photoshop skills essential
•  Knowledge in UV layout packages such as UV layout and Topogun
•  Knowledge of Agisoft Photoscan
•  Knowledge of Mudbox useful
•  Knowledge of Autodesk Motion Builder and tranlasting files between Maya and Motion Builder

Please send your CV to specifying '3D Generalist' within the subject line.

On-line showreels and links to websites are welcome.  Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

Previs Animator

Nvizage is currently seeking freelance UK based Previs Animators to join our Previsualization team for film productions.

Previs animators work with the Previs supervisor and VFX supervisor  to design and create shots for action sequences. We are looking for talented animators, capable of working in a rapid environment with proven track records in the film production industry. Skills in layout, timing and great cinematography are essential, as well as excellent communication skills.

Job Description:

•  Mid to Senior Level
•  Must be happy to work at one of the major UK film studios. Work may be based in Soho (London) or at the UK studios - all based within the M25
•  Motions studies of keys assets, animation cycles, body mechanics, performance with a realistic style, keyframe posing - all finished to a high level
•  Scene layout with asset environments, position and timing of assets and camera layout
•  Referencing and importing assets in to Maya
•  Animating character rigs, camera rigs, and basic fx animation.


•  Comprehensive knowledge of animation in Maya
•  Ability to clean up & accentuate mocap animation
•  Knowledge of animation layering
•  Excellent cinematic skills – colour, composition, framing, depth of field, motion blur and timings
•  Understanding of physical limits in real-world cinematography
•  Ability to visualise shots and understand screen direction
•  Experience of virtual camera systems
•  Knowledge of geometry caching
•  Basic particle animation skills useful
•  Understanding of basic lighting

Please send your CV to specifying 'Previs Animator' within the subject line.

On-line showreels and links to websites are welcome.  Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

On-Set Visualisation Operator

Nvizage is looking for someone who has experience in working on a professional film set, and a working knowledge of VFX software for an exciting new opportunity.

This would be primarily working with Motion Builder at a basic level, so a knowledge of Maya or even Nuke's 3D tools would be transferrable.

Experience working on a film set and interfacing with other crew members is essential.

Job Description:

•  Experience working on a professional film set
•  Happy to work at one of the major UK film studios around the London area
•  Working knowledge of 3D interfaces (MotionBuilder a plus)

Please send your CV to specifying 'On-Set Visualisation Operator' within the subject line.

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